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Killing floor 2 rail gun6/29/2023 M14 seems to do so much more than railgun. Melting bosses? Good luck hitting their weakpoint when they are constantly running around and hitting you in the face. Sirens and husks are easy enough to kill regargless. Pumis a écrit :1 shot scrakes in what difficulty?Ĭrowds have never been problem, and it seems like waste of ammons to use it on trash. How you're suppose to deal with multiple big guys with that slow reload? Miss even once and you're dead. So I have more experience than you know of. I have high level character in this game, thanks for grinding in beta. "This is what makes the railgun powerful and also backs up my previous argument that you do not have enough experience currently to make that claim." Add there HP buff they get per player increase and you might start seeing some issues with this plan of yours. Which means the zed's hp will increase as well. People like you don't listen reason, what you care about is finding any excuse to disqualify someone's argument/opinion.Īs you level up, your perk gains significant damage and skills every 5 levels."Īnd as one levels up they start playing on harder difficulties. But of course then suddenly their rank didn't matter ). Even had highest ranking players coming and telling them later on how wrong they were. Had this debate before with people who didn't know anything. Some person claims that your rank or play time is the only measure to tell is someone right or wrong. I have been through this argument about thousand of times. Look forward to some stats and numbers I'm about to post in a couple minutes. This is what makes the railgun powerful and also backs up my previous argument that you do not have enough experience currently to make that claim. In addition the skills you choose also increases your damage significantly. These and along with how much experience you have with the gun itself(earned by how much you play the game) The fact that you felt like checking out my play time already proves that you have nothing to offer.Īs you level up, your perk gains significant damage and skills every 5 levels. How about your bring some arguments to table instead of silly ad hominems. The difference betwene 2 and 1 is not that great. The game will continue to feature its Zedconomy loot boxes too, although the team is "evaluating potential future changes" right now.Pumis a écrit :Oh since hours of KF2 determines on their experience on weapons that he has used?Īlso I have played more than enough KF1, to see which guns are bad and which are good. If only player owna a paid weapon on a server, all other players in the game will also have access to it, to "prevent possible gameplay discrepancies". Rather, the post says, "these weapons are designed to provide new gameplay experiences and fill new roles within the arsenal that are not already served". These weapons, which will come with five unique skins, are being designed so as to not give players who pay for them an unfair advantage over those who don't want to spend money. In a post on the game's Steam page, product lead David Amata has outlined the developer's plan going forward, explaining that their options were either to do this or to "significantly reduce the amount we can provide each update to better match its projected return".įrom the next update onwards, new weapons will be sold at $9.99 US. The game, which originally launched in November 2016, has had plenty of free updates, like the Halloween update in 2017, a new zombie mode in March last year, and, most recently, the steampunk summer event.īut supporting a game, and continuing to release content like this, is expensive, and the developers at Tripwire Interactive are trying to earn more money by releasing new weapons that will only be available as paid DLC. Killing Floor 2 is getting paid weapon DLC to justify its continued support.
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